Welcome to Sevlac Games

Established in March 2023, Sevlac Games is a game development studio dedicated to bringing imaginative and engaging gaming experiences to life.

Specializing in game design and development we take pride in our ability to transform creative ideas into captivating games.

With a commitment to excellence and a flair for innovation we strive to create games that resonate with players of all ages and backgrounds.

Recently, we have also expanded our expertise through professional training in data analysis, enabling us to incorporate data-driven insights into our creative processes and enhance the quality of our work.

At the heart of Sevlac Games is a passionate team of one.
A blend of me, myself, and I.

Meet the Team Behind Sevlac Games

At Sevlac Games, every aspect of game creation is handled with passion and creativity.
Discover the faces behind the roles that bring our games to life:

Portfolio

(Click on any project to discover more details about it.)



Description de l'image

Movie Recommendation System | 2024 - 2025

Role : Scrum master, Data analyst

The "Movie Recommendation System" project aims to design a platform inspired by sites like AlloCiné, IMDb, or TMDb, dedicated to discovering and recommending movies. Following a market study on film consumption in the Creuse region, a DataFrame will be created to catalog movies and their characteristics (titles, genres, directors, etc.). The website will allow users to access detailed information about movies and provide personalized recommendations using a Machine Learning system. The goal is to create an intuitive and effective user experience to help viewers discover films tailored to their preferences.

Description de l'image

SQL & BI - Toys & Models | 2024

Role : Scrum master, Data analyst

During my Data Analyst training at Wild Code School, I worked on a project designed to apply and showcase data analysis skills in a real-world context. The assignment, acting as a consultant for a fictitious client, focused on exploring and analyzing publicly available datasets to provide actionable insights. The project was specifically aimed at learning and improving our skills in SQL and Power BI, involving tasks such as cleaning and transforming data, performing exploratory data analysis, and creating clear, data-driven visualizations to address specific business questions. This experience strengthened my ability to handle real-life data challenges and communicate insights effectively to stakeholders.

Description de l'image

CrossMath Offline | 2024 - under development

Role : Game designer, Level designer, Unity developer

Crossmath is a free and ad-free brain-teasing puzzle game that challenges your mathematical skills. Instead of words, fill the crossword-style grid with equations using addition, subtraction, multiplication, or division ...

Description de l'image

Arcole Project | 2023 - 2024

Role : Game designer, Level designer, Unity developer

I have worked on the "Arcole" project" for the training center "Edumotiv". "Arcole" is a VR serious game developed for their ERP training program, focusing on warehouse logistics management within the fictional warehouse "Ekovya". Through this project, participants will immerse themselves in realistic scenarios, learning to navigate and optimize warehouse operations effectively.

Description de l'image

Sokoban | 2023

Roles : Game designer, Level designer, Unity developer

During my "AR/VR and Real-Time 3D Developer" training at Simplon Auvergne-Rhône-Alpes, I embarked on a solo project assigned by our Unity development instructor, who played the role of a fictitious client. The task was to create a 3D Sokoban game. We engaged in a collaborative process, questioning the client to draft a comprehensive game design document before proceeding to develop the game on Unity. This project provided invaluable experience in solo game development and honed my skills in translating client requirements into tangible products.

Description de l'image

Flappy Beard | 2022

Role : Unity developer

"Flappy Beard" is my first Unity project, a lighthearted parody of the popular "Flappy Bird" game. Players guide a beard through a series of razor obstacles, avoiding the threat of being shaved. This project served as my introduction to game development on Unity, providing valuable experience in game mechanics and creative implementation.

Contact us