As the game designer, I am the architect of engaging gameplay experiences, crafting the rules, storylines, and characters that make our games unique.
While we don't offer graphic design services, I am adept at creating essential sprites and visual elements needed for our games ensuring a cohesive and attractive aesthetic.
Specializing in both Renpy and Unity
I bring our games to life with robust programming and development skills
delivering smooth and interactive gameplay experiences.
During my Data Analyst training at Wild Code School, I worked on a project designed to apply and showcase data analysis skills in a real-world context. The assignment, acting as a consultant for a fictitious client, focused on exploring and analyzing publicly available datasets to provide actionable insights. The project was specifically aimed at learning and improving our skills in SQL and Power BI, involving tasks such as cleaning and transforming data, performing exploratory data analysis, and creating clear, data-driven visualizations to address specific business questions. This experience strengthened my ability to handle real-life data challenges and communicate insights effectively to stakeholders.
I have worked on the "Arcole" project" for the training center "Edumotiv". "Arcole" is a VR serious game developed for their ERP training program, focusing on warehouse logistics management within the fictional warehouse "Ekovya". Through this project, participants will immerse themselves in realistic scenarios, learning to navigate and optimize warehouse operations effectively.
During my "AR/VR and Real-Time 3D Developer" training at Simplon Auvergne-Rhône-Alpes, I embarked on a solo project assigned by our Unity development instructor, who played the role of a fictitious client. The task was to create a 3D Sokoban game. We engaged in a collaborative process, questioning the client to draft a comprehensive game design document before proceeding to develop the game on Unity. This project provided invaluable experience in solo game development and honed my skills in translating client requirements into tangible products.
"Flappy Beard" is my first Unity project, a lighthearted parody of the popular "Flappy Bird" game. Players guide a beard through a series of razor obstacles, avoiding the threat of being shaved. This project served as my introduction to game development on Unity, providing valuable experience in game mechanics and creative implementation.