Welcome to Sevlac Games

Sevlac Games is the name of my freelance business, where I offer services in development, data, and artificial intelligence.

Originally trained as a game developer, I launched this solo venture to bring creative projects to life on my own terms.

In 2025, I completed a Level 6 RNCP certification in Data Analysis, expanding my skillset to include data analytics and workflow automation.

I'm now pursuing further specialization in AI, aiming to create smart, innovative, and engaging interactive experiences.

Sevlac Games is a one-person studio, just me, driven by passion and curiosity.

My Specialties

Game Development

Creating engaging and imaginative games using Unity, Ren'Py, and C#.


Mobile Game Development

Designing and building mobile games for Android (and iOS-ready) using Unity.


Data Analysis & Machine Learning

Extracting insights from data using Python, Pandas, SQL, and Power BI.
Prototyping intelligent tools and dashboards with Streamlit, and applying machine learning models to solve real-world problems.


Artificial Intelligence (in progress)

Exploring AI to enhance gameplay systems, business tools, and interactive experiences.


UI/UX Design

Creating clean and intuitive interfaces tailored for games, dashboards, and data-driven apps.

Portfolio

(Click on any project to discover more details about it.)



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Query Botter | 2025 - under development

Role : Developer

Query Botter is a smart, AI-powered chatbot that transforms natural language questions into precise SQL queries and brings back the answers.

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Movie Recommendation System | 2024 - 2025

Role : Scrum master, Data analyst

The "Movie Recommendation System" project aims to design a platform inspired by sites like AlloCiné, IMDb, or TMDb, dedicated to discovering and recommending movies. Following a market study on film consumption in the Creuse region, a DataFrame will be created to catalog movies and their characteristics (titles, genres, directors, etc.). The website will allow users to access detailed information about movies and provide personalized recommendations using a Machine Learning system. The goal is to create an intuitive and effective user experience to help viewers discover films tailored to their preferences.

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SQL & BI - Toys & Models | 2024

Role : Scrum master, Data analyst

During my Data Analyst training at Wild Code School, I worked on a project designed to apply and showcase data analysis skills in a real-world context. The assignment, acting as a consultant for a fictitious client, focused on exploring and analyzing publicly available datasets to provide actionable insights. The project was specifically aimed at learning and improving our skills in SQL and Power BI, involving tasks such as cleaning and transforming data, performing exploratory data analysis, and creating clear, data-driven visualizations to address specific business questions. This experience strengthened my ability to handle real-life data challenges and communicate insights effectively to stakeholders.

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CrossMath Offline | 2024 - under development

Role : Game designer, Level designer, Unity developer

Crossmath is a free and ad-free brain-teasing puzzle game that challenges your mathematical skills. Instead of words, fill the crossword-style grid with equations using addition, subtraction, multiplication, or division ...

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Arcole Project | 2023 - 2024

Role : Game designer, Level designer, Unity developer

I have worked on the "Arcole" project" for the training center "Edumotiv". "Arcole" is a VR serious game developed for their ERP training program, focusing on warehouse logistics management within the fictional warehouse "Ekovya". Through this project, participants will immerse themselves in realistic scenarios, learning to navigate and optimize warehouse operations effectively.

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Sokoban | 2023

Roles : Game designer, Level designer, Unity developer

During my "AR/VR and Real-Time 3D Developer" training at Simplon Auvergne-Rhône-Alpes, I embarked on a solo project assigned by our Unity development instructor, who played the role of a fictitious client. The task was to create a 3D Sokoban game. We engaged in a collaborative process, questioning the client to draft a comprehensive game design document before proceeding to develop the game on Unity. This project provided invaluable experience in solo game development and honed my skills in translating client requirements into tangible products.

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Flappy Beard | 2022

Role : Unity developer

"Flappy Beard" is my first Unity project, a lighthearted parody of the popular "Flappy Bird" game. Players guide a beard through a series of razor obstacles, avoiding the threat of being shaved. This project served as my introduction to game development on Unity, providing valuable experience in game mechanics and creative implementation.

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